Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Monday, 10 August 2009

A New Old Project!

So whilst my brain is being wracked on Odds On (and whilst I wait for the artwork to arrive) Ive turned my attention to another project..

As yet untitled its essentially a very similar game to "Gravity Power" which came out on the Amiga oooh, about 10-15 years ago. Its a very simple concept, 2 player controlled ships battle it out in an arena and the one with the most kills win. A bit like Combat for the old Atari 2600, but with larger arenas, customisation of ships and weaponry, destructible terrain etc. etc.

I did start to code this game a while ago, however I took one look at the code the other day and decided I would start again as it was quite unoptimised and buggy.

Hence I'm in the very early stages at the moment - just found some nice spaceship sprites (2 different ship types at the moment, but want at least 10) and Ive begun to get the actual mechanics of the game to work. The key to this game is that EVERYTHING (and I mean EVERYTHING) will be customisable - so if you want Jupiter levels of gravity, then go for it. If you want negative gravity, do it. Also, you will be able to "set up" your ship with a set number of "setup" points - so you could have a really quick ship, and trade off some armour. Or, carry a LOT of ammo, but lose some speed etc.

I also need to develop a level editor (which the player will be able to use too) - to design various maps etc. which I will also use to make the default 50 or so maps :)

Lots to think about, but in essence a much simpler game to make than Odds on. I'm hoping that this game will be something to put on after a couple of beers for a laugh.. at least, that's the plan :)

So 2 projects on the go now.. wow, I'm almost multitasking here :)